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Sunday, June 20, 2010

World Eater Chaos Space Marines vs Space Wolf 13th Company

The rhino rumbled across the blasted landscape, the engine a whining growl as it powered it's way through shallow blast craters and ash covered debris piles. The ruins of a city pressed in against the vehicle, looming shadows that occasionally flickered with internal firelight through blasted windows. The dull red of the rhino was a contrast against the blackened duracrete ruin.

Inside the vehicle, bathed in a dull green light from monitoring stations and tech read-outs, nine powered armored shapes sat with the sort of calm that occurred before a storm. Their bolt pistols were holstered, chain-axes and swords at their sides or across their knees, and helmeted heads -- crests designed to evoke the rune of Khorne -- regarded each other impassively.

One lone figure sat that the back of the vehicle, slightly apart from the others. It was now that he chose to break his silence...

"BLOOD FOR THE BLOOD GOD!" he bellowed.

Nine sets of helmeted heads turned to regard the figure. His armor was a little more ornate, left arm bared and grotesquely muscled. His own chainaxe, Gorechild, was held in impatient hands.

One of the seated figures turned to regard his companion. A direct and private vox channel connected between the two.

"I have much confidence in this mission," said the one, "but why is he here?"

"He is Khârn; he goes where he will," came the reply, "where the blood is most spilled."

"Almighty Khorne does not care from whence heads are taken. Friend or foe, they are both the same. We will not survive this..."

* * * * *

Space Wolves vs Chaos Space Marines meet in an objectives based game. The Objective for the Chaos Space Marines is a cache of ammunition (because the Dark Mechanicum can't seem to get their act together in the last ten-thousand years), while the World Eaters held a Space Wolf prisoner, for their own purposes.

The World Eaters seized the initiative, driving their bikes hard at the enemy's Demolishers, eager to come to grips with them and destroy them. They were thwarted from this goal by whithering fire from the enemy.

Meanwhile, a unit of Space Wolf scouts harassed the band of berzerkers holding the prisoner. Intolerant of this, a second band of berzerkers and their illustrious leader sought to eliminate them, which they did after a swirling melee.

Back on the objective, the berzerker guards began to receive harassing fire from the ruin across from them, and it was at this time that a small band of terminators chose to teleport in to put pressure on the enemy, rushing quickly towards cover. Unfortunately they were not fast enough, and suffered in close combat for this, also losing a rhino that as supporting Khârn's band.

A new presence was felt on the battlefield, in the form of a band of Fallen Dark Angel's Chosen, who then rushed forward to help defend the prisoner. They too came under concentrated fire from the Demolishers, though they managed to damage one slightly, and stun it's crew with a melta blast.

Finally, the main force of Space Wolves overwhelmed the objective, and the World Eaters withdrew.

* * * * *

The lessons learned were the same sort you will find in the real-world: insufficiently supported attacks will suffer for it, and concentration of forces is still important, even in the power armored setting of the year 40,000...

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